using UnityEngine;
using UnityEngine.EventSystems;

public class ButtonAudio : MonoBehaviour, IPointerClickHandler, IEventSystemHandler
{
	[SerializeField]
	private string m_ClipName;

	public void OnPointerClick(PointerEventData eventData)
	{
		AudioManager.PlayClip(m_ClipName, 1f);
	}
}
